Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience

dc.contributor.authorTu, Joseph
dc.contributor.authorKukshinov, Eugene
dc.contributor.authorMogavi, Reza Hadi
dc.contributor.authorWang, Derrick M.
dc.contributor.authorNacke, Lennart E.
dc.date.accessioned2025-05-26T14:10:23Z
dc.date.available2025-05-26T14:10:23Z
dc.date.issued2025-04-25
dc.descriptionCHI ’25, April 26-May 1, 2025, Yokohama, Japan © 2025 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI Conference on Human Factors in Computing Systems (CHI ’25), April 26-May 1, 2025, Yokohama, Japan, https://doi.org/10.1145/3706598.3713543.
dc.description.abstractBiofeedback provides a unique opportunity to intensify tabletop gameplay. It permits new play styles through digital integration while keeping the tactile appeal of physical components. However, integrating biofeedback systems, like heart rate (HR), into game design needs to be better understood in the literature and still needs to be explored in practice. To bridge this gap, we employed a Research through Design (RtD) approach. This included (1) gathering insights from enthusiast board game designers (n = 10), (2) conducting two participatory design workshops (n = 20), (3) prototyping game mechanics with experts (n = 5), and (4) developing the game prototype artifact One Pulse: Treasure Hunter’s. We identify practical design implementation for incorporating biofeedback, particularly related to heart rate, into tabletop games. Thus, we contribute to the field by presenting design trade-offs for incorporating HR into board games, offering valuable insights for HCI researchers and game designers.
dc.description.sponsorshipSSHRC INSIGHT Grant (435-2022-0476) || NSERC Discovery Grant (RGPIN-2023-03705) || CIHR AAL EXERGETIC (02237-000) || CFI John R. Evans Leaders Fund (CFI JELF-41844).
dc.identifier.urihttps://doi.org/10.1145/3706598.3713543
dc.identifier.urihttps://hdl.handle.net/10012/21787
dc.language.isoen
dc.publisherAssociation for Computing Machinery New York, NY, United States
dc.relation.ispartofseriesProceedings of the 2025 CHI Conference on Human Factors in Computing Systems
dc.rightsAttribution-NonCommercial-NoDerivs 2.5 Canadaen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/ca/
dc.subjectboard games
dc.subjectbiofeedback
dc.subjectdesign
dc.subjectgame mechanics
dc.subjectheart rate
dc.subjectplay
dc.subjectprototyping
dc.subjectresearch through design
dc.titleDesigning Biofeedback Board Games: The Impact of Heart Rate on Player Experience
dc.typeConference Paper
dcterms.bibliographicCitationTu, J., Kukshinov, E., Hadi Mogavi, R., Wang, D. M., & Nacke, L. E. (2025, April). Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-21).
uws.contributor.affiliation1Stratford School of Interaction Design and Business
uws.contributor.affiliation2Stratford School of Interaction Design and Business
uws.peerReviewStatusReviewed
uws.scholarLevelGraduate
uws.typeOfResourceTexten

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