Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience
dc.contributor.author | Tu, Joseph | |
dc.contributor.author | Kukshinov, Eugene | |
dc.contributor.author | Mogavi, Reza Hadi | |
dc.contributor.author | Wang, Derrick M. | |
dc.contributor.author | Nacke, Lennart E. | |
dc.date.accessioned | 2025-05-26T14:10:23Z | |
dc.date.available | 2025-05-26T14:10:23Z | |
dc.date.issued | 2025-04-25 | |
dc.description | CHI ’25, April 26-May 1, 2025, Yokohama, Japan © 2025 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI Conference on Human Factors in Computing Systems (CHI ’25), April 26-May 1, 2025, Yokohama, Japan, https://doi.org/10.1145/3706598.3713543. | |
dc.description.abstract | Biofeedback provides a unique opportunity to intensify tabletop gameplay. It permits new play styles through digital integration while keeping the tactile appeal of physical components. However, integrating biofeedback systems, like heart rate (HR), into game design needs to be better understood in the literature and still needs to be explored in practice. To bridge this gap, we employed a Research through Design (RtD) approach. This included (1) gathering insights from enthusiast board game designers (n = 10), (2) conducting two participatory design workshops (n = 20), (3) prototyping game mechanics with experts (n = 5), and (4) developing the game prototype artifact One Pulse: Treasure Hunter’s. We identify practical design implementation for incorporating biofeedback, particularly related to heart rate, into tabletop games. Thus, we contribute to the field by presenting design trade-offs for incorporating HR into board games, offering valuable insights for HCI researchers and game designers. | |
dc.description.sponsorship | SSHRC INSIGHT Grant (435-2022-0476) || NSERC Discovery Grant (RGPIN-2023-03705) || CIHR AAL EXERGETIC (02237-000) || CFI John R. Evans Leaders Fund (CFI JELF-41844). | |
dc.identifier.uri | https://doi.org/10.1145/3706598.3713543 | |
dc.identifier.uri | https://hdl.handle.net/10012/21787 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery New York, NY, United States | |
dc.relation.ispartofseries | Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems | |
dc.rights | Attribution-NonCommercial-NoDerivs 2.5 Canada | en |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/2.5/ca/ | |
dc.subject | board games | |
dc.subject | biofeedback | |
dc.subject | design | |
dc.subject | game mechanics | |
dc.subject | heart rate | |
dc.subject | play | |
dc.subject | prototyping | |
dc.subject | research through design | |
dc.title | Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience | |
dc.type | Conference Paper | |
dcterms.bibliographicCitation | Tu, J., Kukshinov, E., Hadi Mogavi, R., Wang, D. M., & Nacke, L. E. (2025, April). Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-21). | |
uws.contributor.affiliation1 | Stratford School of Interaction Design and Business | |
uws.contributor.affiliation2 | Stratford School of Interaction Design and Business | |
uws.peerReviewStatus | Reviewed | |
uws.scholarLevel | Graduate | |
uws.typeOfResource | Text | en |
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