Browsing Waterloo Research by Subject "Education"
Now showing items 1-6 of 6
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CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
(Association for Computing Machinery, 2016-10-16)Knowledge management (KM) includes the acquisition, sharing, and dissemination of knowledge within a company. The problem with many enterprise KM systems is that they are complex and hardly used, because workers lack ... -
CLEVER: Gamification and Enterprise Knowledge Learning
(ACM, 2016-10-16)This paper describes the design and a preliminary implementation study of a gamified knowledge management system (KMS) that supports the learning component within knowledge management (KM). KM includes acquiring social ... -
Cyberheroes: An Interactive Ebook for Improving Children’s Online Privacy
(Scienceopen, 2017-07)We designed, illustrated, and developed Cyberheroes, an educational interactive ebook that teaches children about online privacy. The ebook was evaluated with children and parents, and had positive effects on children’s ... -
Doing the work: Editing Wikipedia as an act of reconciliation
(On Archivy, 2018-08-28)The Truth and Reconciliation Commission of Canada Calls to Action outline the responsibilities of cultural heritage workers to educate both themselves and the general public about the Canadian Indian Residential School ... -
Engaging Children About Online Privacy Through Storytelling in an Interactive Comic
(Scienceopen, 2017-07)Children’s privacy is put at risk through online sharing of location-based information. We study the effectiveness of an educational interactive comic on improving 11- to 13-year-old children’s privacy knowledge and behaviour ... -
Secure Comics: An Interactive Comic Series for Improving Cyber Security and Privacy
(Scienceopen, 2017-07)We designed, illustrated, and developed Secure Comics, an online educational interactive comic series about cyber security and privacy. The three-part comic was evaluated with adults and children, and had positive effects ...