Browsing Mathematics (Faculty of) by Subject "augmented reality"
Now showing items 1-5 of 5
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Barehand Mode Switching in Touch and Mid-Air Interfaces
(University of Waterloo, 2020-05-28)Raskin defines a mode as a distinct setting within an interface where the same user input will produce results different to those it would produce in other settings. Most interfaces have multiple modes in which input is ... -
Eggly: Designing Mobile Augmented Reality Neurofeedback Training Games for Children with Autism Spectrum Disorder
(University of Waterloo, 2023-07-19)Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that affects how children communicate and relate to other people and the world around them. Emerging studies have shown that neurofeedback training (NFT) games ... -
Merging the Real and the Virtual: An Exploration of Interaction Methods to Blend Realities
(University of Waterloo, 2022-01-20)We investigate, build, and design interaction methods to merge the real with the virtual. An initial investigation looks at spatial augmented reality (SAR) and its effects on pointing with a real mobile phone. A study ... -
Viewport- and World-based Personal Device Point-Select Interactions in the Augmented Reality
(University of Waterloo, 2020-11-20)Personal smart devices have demonstrated a variety of efficient techniques for pointing and selecting on physical displays. However, when migrating these input techniques to augmented reality, it is both unclear what the ... -
VisConductor: Affect-Varying Gestural Widgets for Animating Dynamic Data Visualization in Augmented Video Presentations
(University of Waterloo, 2023-12-12)To enhance presentations involving data in remote settings, we introduce VisConductor, an authoring and presentation tool that allows presenters to manipulate data visualizations overlaid on their webcam feed with hand ...