Browsing Engineering (Faculty of) by Author "Hancock, Mark"
Now showing items 1-10 of 10
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Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics
Harris, John Joseph; Hancock, Mark (ACM, 2018-10-23)We reflect on the design, implementation, and testing of the experimental testbed game Beam Me 'Round, Scotty! II and the numerous design lessons learned in transitioning theoretical research questions about social presence ... -
Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement
Soroush, Milad; Hancock, Mark; Bohns, Vanessa K. (ACM, 2018-10-23)Whenever someone chooses to study instead of going to a party, or forgo dessert after dinner, that person is exercising self-control. Self-control is essential for achieving long-term goals, but isn't easy. Games present ... -
Makers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groups
MacArthur, Cayley; Wong, Caroline; Hancock, Mark (ACM, 2019-11)Recent efforts to diversify participation in STEM (Science, Technology, Engineering & Math) activities through informal learning environments, such as hackathons and makerspaces, confirm a real desire for inclusion among ... -
Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress
Reetz, Adrian; Valtchanov, Deltcho; Barnett-Cowan, Michael; Hancock, Mark; Wallace, James R (ACM, 2021)Games hold the potential to help many address health-related issues such as chronic stress. We investigated the use of biophilia, an affective response to nature grounded in the psychology literature, as indirect physiological ... -
Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them
Rizvi, Ali Haider; Morayko, Kateryna; Song, Arden; Hancock, Mark (ACM, 2021-05)Research on how lived experiences with technology intersect with home and work are core themes within HCI. Prior work has primarily focused on conventional life and work in Western countries. However, the unconventional ... -
“Transport Me Away”: Fostering Flow in Open Offices through Virtual Reality
Ruvimova, Anastasia; Kim, Junhyeok; Fritz, Thomas; Hancock, Mark; Shepherd, David C. (ACM, 2020-04-21)Open offices are cost-effective and continue to be popular. However, research shows that these environments, brimming with distractions and sensory overload, frequently hamper productivity. Our research investigates the ... -
Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces
MacArthur, Cayley; Trothen, Stephen; Hancock, Mark (ACM, 2016-11-06)We present Tunnel Divisions, an interactive musical installation designed for ephemeral interaction in public spaces. Informed by concepts from cultural and media studies along with existing literature on interactive public ... -
Usage of Interactive Event Timelines in Collaborative Digital Tabletops with Automation
Chang, Yu-Ling; Scott, Stacey D.; Hancock, Mark (Springer, 2016)Tabletop computers are increasingly being used for complex scenarios, such as emergency response. In such scenarios, maintaining situation awareness of dynamic changes automated by the system is crucial for users to make ... -
User-Defined Gestures with Physical Props in Virtual Reality
Moran Ledesma, Marco Aurelio; Schneider, Oliver; Hancock, Mark (ACM, 2021-11-05)When interacting with virtual reality (VR) applications like CAD and open-world games, people may want to use gestures as a means of leveraging their knowledge from the physical world. However, people may prefer physical ... -
You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
MacArthur, Cayley; Grinberg, Arielle; Harley, Daniel; Hancock, Mark (ACM, 2021-05-06)While multiple studies suggest that female-identified participants are more likely to experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR publications (59 studies and 12 surveys) ...