Browsing Arts (Faculty of) by Subject "Gameful design"
Now showing items 1-4 of 4
-
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
(Association for Computing Machinery, 2016-10-16)Knowledge management (KM) includes the acquisition, sharing, and dissemination of knowledge within a company. The problem with many enterprise KM systems is that they are complex and hardly used, because workers lack ... -
CLEVER: Gamification and Enterprise Knowledge Learning
(ACM, 2016-10-16)This paper describes the design and a preliminary implementation study of a gamified knowledge management system (KMS) that supports the learning component within knowledge management (KM). KM includes acquiring social ... -
The Gamification User Types Hexad Scale
(ACM, 2016-10-16)Several studies have indicated the need for personalizing gamified systems to users' personalities. However, mapping user personality onto design elements is difficult. Hexad is a gamification user types model that attempts ... -
Heuristic Evaluation for Gameful Design
(Association for Computing Machinery, 2016-10-16)Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of ...