The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs
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Date
2011-04-28T20:28:35Z
Authors
Anderson, Terry David
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University of Waterloo
Abstract
In the game of Kal-toh depicted in the television series Star Trek: Voyager, players
attempt to create polyhedra by adding to a jumbled collection of metal rods. Inspired by
this fictional game, we formulate graph-theoretical questions about polyhedral (triconnected and planar) subgraphs in an on-line environment. The problem of determining the existence of a polyhedral subgraph within a graph G is shown to be NP-hard, and we also give some non-trivial upper bounds for the problem of determining the minimum number of edge additions necessary to guarantee the existence of a polyhedral subgraph in G. A two-player
formulation of Kal-toh is also explored, in which the first player to form a target subgraph is declared the winner. We show a polynomial-time solution for simple cases of this game but conjecture that the general problem is NP-hard.
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Keywords
triconnectivity, planarity, polyhedra, subgraphs