The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs
dc.comment.hidden | Corrections from April 26th (Christina Treusch) have been made. | en |
dc.contributor.author | Anderson, Terry David | |
dc.date.accessioned | 2011-04-28T20:28:35Z | |
dc.date.available | 2011-04-28T20:28:35Z | |
dc.date.issued | 2011-04-28T20:28:35Z | |
dc.date.submitted | 2011-04-21 | |
dc.description.abstract | In the game of Kal-toh depicted in the television series Star Trek: Voyager, players attempt to create polyhedra by adding to a jumbled collection of metal rods. Inspired by this fictional game, we formulate graph-theoretical questions about polyhedral (triconnected and planar) subgraphs in an on-line environment. The problem of determining the existence of a polyhedral subgraph within a graph G is shown to be NP-hard, and we also give some non-trivial upper bounds for the problem of determining the minimum number of edge additions necessary to guarantee the existence of a polyhedral subgraph in G. A two-player formulation of Kal-toh is also explored, in which the first player to form a target subgraph is declared the winner. We show a polynomial-time solution for simple cases of this game but conjecture that the general problem is NP-hard. | en |
dc.identifier.uri | http://hdl.handle.net/10012/5882 | |
dc.language.iso | en | en |
dc.pending | false | en |
dc.publisher | University of Waterloo | en |
dc.subject | triconnectivity | en |
dc.subject | planarity | en |
dc.subject | polyhedra | en |
dc.subject | subgraphs | en |
dc.subject.program | Computer Science | en |
dc.title | The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs | en |
dc.type | Master Thesis | en |
uws-etd.degree | Master of Mathematics | en |
uws-etd.degree.department | School of Computer Science | en |
uws.peerReviewStatus | Unreviewed | en |
uws.scholarLevel | Graduate | en |
uws.typeOfResource | Text | en |