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dc.contributor.authorZhang, Licheng
dc.date.accessioned2022-09-28 16:57:19 (GMT)
dc.date.available2022-09-28 16:57:19 (GMT)
dc.date.issued2022-09-28
dc.date.submitted2022-09-23
dc.identifier.urihttp://hdl.handle.net/10012/18834
dc.description.abstractVideo games can generate different emotional states and affective reactions, but it can sometimes be difficult for a game’s visual designer to predict the emotional response a player might experience when designing a game or game scene. In this thesis, I conducted a study to collect emotional responses to video game images. I then used that data to both confirm past research that suggests images can be used to predict affect and to build a model for predicting emotion that is specific to games. I built both a linear regression model and three neural network models to predict affective response and found that the neural net that leveraged ResNet-50 was most effective. I then incorporated that model into a Unity plug-in so that designers can use it to predict affect of players in real time.en
dc.language.isoenen
dc.publisherUniversity of Waterlooen
dc.relation.urihttps://osf.io/pq8nd/?view_only=40a7012f090840f1a4443f19f9f0122een
dc.subjectaffective computingen
dc.subjectvideo gamesen
dc.subjectmachine learningen
dc.titleDesigning a Unity Plugin to Predict Expected Affect in Games Using Biophiliaen
dc.typeMaster Thesisen
dc.pendingfalse
uws-etd.degree.departmentDavid R. Cheriton School of Computer Scienceen
uws-etd.degree.disciplineComputer Scienceen
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.degreeMaster of Mathematicsen
uws-etd.embargo.terms0en
uws.contributor.advisorHancock, Mark
uws.contributor.advisorVogel, Daniel
uws.contributor.affiliation1Faculty of Mathematicsen
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.typeOfResourceTexten
uws.peerReviewStatusUnrevieweden
uws.scholarLevelGraduateen


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