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dc.contributor.authorRuvimova, Anastasia
dc.contributor.authorKim, Junhyeok
dc.contributor.authorFritz, Thomas
dc.contributor.authorHancock, Mark
dc.contributor.authorShepherd, David C.
dc.date.accessioned2021-09-16 14:08:18 (GMT)
dc.date.available2021-09-16 14:08:18 (GMT)
dc.date.issued2020-04-21
dc.identifier.urihttps://doi.org/10.1145/3313831.3376724
dc.identifier.urihttp://hdl.handle.net/10012/17398
dc.description© {Anastasia Ruvimova, Junhyeok Kim, Thomas Fritz, Mark Hancock, David C. Shepherd| ACM} 2020. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Association for Computing Machinery, https://doi.org/10.1145/3313831.3376724en
dc.description.abstractOpen offices are cost-effective and continue to be popular. However, research shows that these environments, brimming with distractions and sensory overload, frequently hamper productivity. Our research investigates the use of virtual reality (VR) to mitigate distractions in an open office setting and improve one's ability to be in flow. In a lab study, 35 participants performed visual programming tasks in four combinations of physical (open or closed office) and virtual environments (beach or virtual office). While participants both preferred and were in flow more in a closed office without VR, in an open office, the VR environments outperformed the no VR condition in all measures of flow, performance, and preference. Especially considering the recent rapid advancements in VR, our findings illustrate the potential VR has to improve flow and satisfaction in open offices.en
dc.description.sponsorshipFunder 1, NSERC Discovery Grant 2016-04422 || Funder 2, NSERC Discovery Accelerator Grant 492970-2016 || Funder 3, NSERC CREATE Saskatchewan-Waterloo Games User Research (SWaGUR) Grant 479724-2016 || Funder 4, Ontario Early Researcher Award ER15-11-184en
dc.language.isoenen
dc.publisherACMen
dc.relation.ispartofseriesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems;
dc.relation.urihttps://osf.io/ajx9s/en
dc.subjectvirtual realityen
dc.subjectopen officesen
dc.subjectflowen
dc.subjectworken
dc.title“Transport Me Away”: Fostering Flow in Open Offices through Virtual Realityen
dc.typeConference Paperen
dcterms.bibliographicCitationAnastasia Ruvimova, Junhyeok Kim, Thomas Fritz, Mark Hancock, and David C. Shepherd. 2020. "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–14. DOI:https://doi.org/10.1145/3313831.3376724en
uws.contributor.affiliation1Faculty of Engineeringen
uws.contributor.affiliation1Faculty of Mathematicsen
uws.contributor.affiliation2David R. Cheriton School of Computer Scienceen
uws.contributor.affiliation2Games Instituteen
uws.contributor.affiliation2Management Sciencesen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelGraduateen


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