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dc.contributor.authorSurale, Hemant
dc.date.accessioned2020-05-28 20:27:16 (GMT)
dc.date.available2020-05-28 20:27:16 (GMT)
dc.date.issued2020-05-28
dc.date.submitted2020-04-20
dc.identifier.urihttp://hdl.handle.net/10012/15950
dc.description.abstractRaskin defines a mode as a distinct setting within an interface where the same user input will produce results different to those it would produce in other settings. Most interfaces have multiple modes in which input is mapped to different actions, and, mode-switching is simply the transition from one mode to another. In touch interfaces, the current mode can change how a single touch is interpreted: for example, it could draw a line, pan the canvas, select a shape, or enter a command. In Virtual Reality (VR), a hand gesture-based 3D modelling application may have different modes for object creation, selection, and transformation. Depending on the mode, the movement of the hand is interpreted differently. However, one of the crucial factors determining the effectiveness of an interface is user productivity. Mode-switching time of different input techniques, either in a touch interface or in a mid-air interface, affects user productivity. Moreover, when touch and mid-air interfaces like VR are combined, making informed decisions pertaining to the mode assignment gets even more complicated. This thesis provides an empirical investigation to characterize the mode switching phenomenon in barehand touch-based and mid-air interfaces. It explores the potential of using these input spaces together for a productivity application in VR. And, it concludes with a step towards defining and evaluating the multi-faceted mode concept, its characteristics and its utility, when designing user interfaces more generally.en
dc.language.isoenen
dc.publisherUniversity of Waterlooen
dc.subjecttouch inputen
dc.subjectaugmented realityen
dc.subjectvirtual realityen
dc.subjectbarehand mid-air inputen
dc.subjectinput interactionen
dc.subjecthuman-computer interactionen
dc.subject3D input interactionsen
dc.subjectmodeen
dc.subjectgestural inputen
dc.subjecthand gesturesen
dc.subject.lcshHuman-computer interactionen
dc.subject.lcshAugmented realityen
dc.subject.lcshVirtual realityen
dc.titleBarehand Mode Switching in Touch and Mid-Air Interfacesen
dc.typeDoctoral Thesisen
dc.pendingfalse
uws-etd.degree.departmentDavid R. Cheriton School of Computer Scienceen
uws-etd.degree.disciplineComputer Scienceen
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.degreeDoctor of Philosophyen
uws.contributor.advisorVogel, Daniel
uws.contributor.affiliation1Faculty of Mathematicsen
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.typeOfResourceTexten
uws.peerReviewStatusUnrevieweden
uws.scholarLevelGraduateen


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