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dc.contributor.authorPopa, Tiberiuen
dc.date.accessioned2006-08-22 14:21:27 (GMT)
dc.date.available2006-08-22 14:21:27 (GMT)
dc.date.issued2004en
dc.date.submitted2004en
dc.identifier.urihttp://hdl.handle.net/10012/1186
dc.description.abstractCurrent Graphic Processing Units (GPUs) (circa. 2003/2004) have programmable vertex and fragment units. Often these units are implemented as SIMD processors employing parallel pipelines. Data dependent conditional execution on SIMD architectures implemented using processor idling is inefficient. I propose a multi-pass approach based on conditional streams which allows dynamic load balancing of the fragment units of the GPU and better theoretical performance on programs using data dependent conditionals and loops. The proposed system can be used to turn the fragment unit of a SIMD GPU into a stream processor with data dependent control flow.en
dc.formatapplication/pdfen
dc.format.extent1276697 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUniversity of Waterlooen
dc.rightsCopyright: 2004, Popa, Tiberiu. All rights reserved.en
dc.subjectComputer Scienceen
dc.subjectGPUen
dc.subjectstream processingen
dc.subjectcomputer graphicsen
dc.titleCompiling Data Dependent Control Flow on SIMD GPUsen
dc.typeMaster Thesisen
dc.pendingfalseen
uws-etd.degree.departmentSchool of Computer Scienceen
uws-etd.degreeMaster of Mathematicsen
uws.typeOfResourceTexten
uws.peerReviewStatusUnrevieweden
uws.scholarLevelGraduateen


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