Comparison of Flow Path Mapping Between Unreal Engine and ArcGIS: The Potential Role for Game Engines in GIScience

dc.contributor.authorFang, Amerald
dc.date.accessioned2025-07-09T17:05:28Z
dc.date.available2025-07-09T17:05:28Z
dc.date.issued2025-07-09
dc.date.submitted2025-06-20
dc.description.abstractAdvances in the videogame industry, particularly game engines, offer promising, unconventional tools for processing spatial data and representing complex geographical processes through integrated physics. This thesis explores the potential of using Unreal Engine (UE) as a multi-disciplinary platform for combining simulation models from the field of Computational Fluid Dynamics (CFD) with GIS. We present a case study implementing a fluid simulation workflow using Smoothed Particle Hydrodynamics (SPH) and quantitatively compare its results to conventional flowpath mapping methods (D8). A multi-spatial resolution raster comparison revealed that the UE model produced flow paths with a similar length to traditional methods, but with fine-scale disagreements on where flow occurs. The vector path analysis found that the UE model produced more but shorter paths than the D8. The comparison highlights the viability of game engines for dynamic simulation and suggests extensions to broader geocomputation applications such as erosion modelling. Moreover, this research demonstrates how leveraging game engine capabilities can contribute to a more integrative evolution of GIScience.
dc.identifier.urihttps://hdl.handle.net/10012/21984
dc.language.isoen
dc.pendingfalse
dc.publisherUniversity of Waterlooen
dc.relation.urihttp://hdl.handle.net/10012/17646
dc.subjectGIScience
dc.subjectGame Engine
dc.subjectGIS
dc.subjectEnvironment Modelling
dc.subjectNATURAL SCIENCES::Earth sciences::Atmosphere and hydrosphere sciences::Hydrology
dc.subjectUnreal Engine
dc.titleComparison of Flow Path Mapping Between Unreal Engine and ArcGIS: The Potential Role for Game Engines in GIScience
dc.typeMaster Thesis
uws-etd.degreeMaster of Science
uws-etd.degree.departmentGeography and Environmental Management
uws-etd.degree.disciplineGeography
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.embargo.terms0
uws.comment.hiddenAfter revision, the title of the thesis has been changed. The original title was: "Game Engines for Natural Science: Growing Trends of GIS Interdisciplinary Research" Edit: revised 'Geography, MSc' to appear as 'Master of Science' Table of Contents now includes List of Figures, Tables, and Abbreviations and their page number Undefined bookmarks error in Table of Contents are fixed Glossary adjusted to the back matter of the thesis after the Appendices ( and updated in the Table of Contents list)
uws.contributor.advisorRobinson, Derek
uws.contributor.affiliation1Faculty of Environment
uws.peerReviewStatusUnrevieweden
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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