A Game-Theoretic Decision-Making Framework for Engineering Self-Protecting Software Systems

dc.contributor.authorEmami-Taba, Mahsa
dc.date.accessioned2018-08-13T19:26:40Z
dc.date.available2018-08-13T19:26:40Z
dc.date.issued2018-08-13
dc.date.submitted2018-08-01
dc.description.abstractTargeted and destructive nature of strategies used by attackers to break down a software system require mitigation approaches with dynamic awareness. Making a right decision, when facing today’s sophisticated and dynamic attacks, is one of the most challenging aspects of engineering self-protecting software systems. The challenge is due to: (i) the consideration of the satisfaction of various security and non-security quality goals and their inherit conflicts with each other when selecting a countermeasure, (ii) the proactive and dynamic nature of these security attacks which make their detection and consequently their mitigation challenging, and (iii) the incorporation of uncertainties such as the intention and strategy of the adversary to attack the software system. These factors motivated the need for a decision-making engine that facilitates adaptive security from a holistic view of the software system and the attacker. Inspired by game theory, in this research work, we model the interactions between the attacker and the software system as a two-player game. Using game-theoretic techniques, the self-protecting software systems is able to: (i) fuse the strategies of attackers into the decision-making model, and (ii) refine the strategies in dynamic attack scenarios by utilizing what has learned from the system’s and adversary’s interactions. This PhD research devises a novel framework with three phases: (i) modeling quality/malicious goals aiming at quantifying them into the decision-making engine, (ii) designing game-theoretic techniques which build the decision model based on the satisfaction level of quality/malicious goals, and (iii) realizing the decision-making engine in a working software system. The framework aims at exhibiting a plug-and-play capability to adapt a game-theoretic technique that suite security goals and requirements of the software. In order to illustrate the plug-and-play capability of our proposed framework, we have designed and developed three decision-making engines. Each engine aims at addressing a different challenge in adaptive security. Hence, three distinct techniques are designed: (i) incentive-based (“IBSP”), (ii) learning-based (“MARGIN”), and (iii) uncertainty-based (“UBSP”). For each engine a game-theoretic approach is taken considering the security requirements and the input information. IBSP maps the quality goals and the incentives of the attacker to the interdependencies among defense and attack strategies. MARGIN, protects the software system against dynamic strategies of attacker. UBSP, handles adversary-type uncertainty. The evaluations of these game-theoretic approaches show the benefits of the proposed framework in terms of satisfaction of security and non-security goals of the software system.en
dc.identifier.urihttp://hdl.handle.net/10012/13582
dc.language.isoenen
dc.pendingfalse
dc.publisherUniversity of Waterlooen
dc.subjectSelf-Protecting Softwareen
dc.subjectSelf-adaptive systemen
dc.subjectGame Theoryen
dc.subjectDecision Makingen
dc.titleA Game-Theoretic Decision-Making Framework for Engineering Self-Protecting Software Systemsen
dc.typeDoctoral Thesisen
uws-etd.degreeDoctor of Philosophyen
uws-etd.degree.departmentElectrical and Computer Engineeringen
uws-etd.degree.disciplineElectrical and Computer Engineeringen
uws-etd.degree.grantorUniversity of Waterlooen
uws.contributor.advisorTahvildari, Ladan
uws.contributor.affiliation1Faculty of Engineeringen
uws.peerReviewStatusUnrevieweden
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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