Development of novel data representations for virtual reality exergames

dc.contributor.advisorBoger, Jennifer
dc.contributor.authorLi, Yirou
dc.date.accessioned2021-01-06T21:05:06Z
dc.date.available2021-01-06T21:05:06Z
dc.date.issued2021-01-06
dc.date.submitted2020-12-16
dc.description.abstractBeing physically active is important to people of all ages for supporting health and wellbeing. Engaging in regular physical activity has been shown to foster growth and development, improve physical and cognitive functions, relieve mental stress and depression, and reduce the risks of developing chronic diseases [1, 2, 3]. However, participation in physical activity can be low, especially among older adults living with dementia (OAwD), due to lack of motivation, safety and cost concerns, physical and cognitive limitations, and poor access to appropriate exercise opportunities [4, 5]. In addition to providing sustainable motivations in promoting physical activity engagement, virtual reality (VR) exergames have the potential to collect quantified, objective, and complementary information about the exergaming sessions through the use of motion-based technologies. While several studies have shown the potential of VR exergames as complementary interventions for exercise therapy in clinical practice, there has been limited research exploring how VR exergames can be used as tools to manage and administer exercise programs using the information collected in exergaming sessions. This research explores metrics related to the performance of a person and creates data visualizations for the information collected through Exerfarm Valley, which is a head-mounted display virtual reality (HMD-VR)exergames system developed in part through this thesis work. The data visualizations resulting from this thesis research are intended to be used by exercise professionals in evaluating the client's performance during an exercise program and manage exercise therapy. The identified metrics for representing the player's performance during exergaming sessions could be applied to other exergames, potentially providing useful information about the client's status and exergaming sessions to exercise professionals. To the author's knowledge, this research represents the first data visualisations to be created for HMD-VR exergames through multi-disciplinary collaboration using user-centered design methods.en
dc.identifier.urihttp://hdl.handle.net/10012/16614
dc.language.isoenen
dc.pendingfalse
dc.publisherUniversity of Waterlooen
dc.subjectvirtual realityen
dc.subjectexergamesen
dc.subjectdata visualizationen
dc.subject.lcshSerious gamesen
dc.subject.lcshVirtual realityen
dc.subject.lcshInformation visualizationen
dc.titleDevelopment of novel data representations for virtual reality exergamesen
dc.typeMaster Thesisen
uws-etd.degreeMaster of Applied Scienceen
uws-etd.degree.departmentSystems Design Engineeringen
uws-etd.degree.disciplineSystem Design Engineeringen
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.embargo.terms0en
uws.comment.hiddenthe references are in the main thesis file: [1] M. Reiner, C. Niermann, D. Jekauc, and A. Woll, \Long-term health bene ts of physical activity{a systematic review of longitudinal studies," BMC public health, vol. 13, no. 1, 2013. [2] M. Ploughman, \Exercise is brain food: the e ects of physical activity on cognitive function," Developmental neurorehabilitation, vol. 11, no. 3, pp. 236{240, 2008. [3] U.S. Dept. of Health and H. Services, Physical Activity Guidelines for Amer- icans. U.S. Dept. of Health and Human Services, 2008. Available at: https://health.gov/sites/default/files/2019-09/Physical_Activity_ Guidelines_2nd_edition.pdf. [4] Canadian Fitness Lifestyle Research Institute, \1997 physical activity benchmarks highlights reports," Can. Fit. Lifestyle Res. Inst, 1997. Available at: https:// cflri.ca/sites/default/files/node/428/files/95pamb.pdf. [5] C. L. Craig, C. Cameron, S. Russell, and A. Beaulieu, \Increasing physical activity: Building a supportive recreation and sport system," Can. Fit. Lifestyle Res. Inst, 2001.en
uws.contributor.advisorBoger, Jennifer
uws.contributor.affiliation1Faculty of Engineeringen
uws.peerReviewStatusUnrevieweden
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Li_Yirou.pdf
Size:
9.66 MB
Format:
Adobe Portable Document Format
Description:
revised main thesis

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
6.4 KB
Format:
Item-specific license agreed upon to submission
Description: