Now showing items 1-4 of 4

    • Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics 

      Harris, John Joseph; Hancock, Mark (ACM, 2018-10-23)
      We reflect on the design, implementation, and testing of the experimental testbed game Beam Me 'Round, Scotty! II and the numerous design lessons learned in transitioning theoretical research questions about social presence ...
    • A Coupled Snow Operations-Skier Demand Model for the Ontario (Canada) Ski Region 

      Pons, Marc; Scott, Daniel; Steiger, Robert; Rutty, Michelle; Johnson, Peter; Vilella, Marc (EGU General Assembly Conference Abstracts, 2016-04-01)
      The multi-billion dollar global ski industry is one of the tourism subsectors most directly impacted by climate variability and change. In the decades ahead, the scholarly literature consistently projects decreased reliability ...
    • Positive Gaming: Workshop on Gamification and Games for Wellbeing 

      Fortes Tondello, Gustavo; Orji, Rita; Vella, Kellie; Johnson, Daniel; Van Dooren, Marierose; Nacke, Lennart (Association for Computing Machinery, 2017-10-15)
      Gamification and games have been used and studied in a variety of applications related with health and wellbeing. Nevertheless, there are very few studies aimed at designing games (whether serious games or recreational ...
    • Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces 

      MacArthur, Cayley; Trothen, Stephen; Hancock, Mark (ACM, 2016-11-06)
      We present Tunnel Divisions, an interactive musical installation designed for ephemeral interaction in public spaces. Informed by concepts from cultural and media studies along with existing literature on interactive public ...

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