Now showing items 1-2 of 2

    • Empirical validation of the Gamification User Types Hexad scale in English and Spanish 

      Fortes Tondello, Gustavo; Mora, Alberto; Marczewski, Andrzej; Nacke, Lennart (Elsevier, 2018-10-13)
      Gamification, the use of game elements in non-game systems, is now established as a relevant research field in human-computer interaction (HCI). Several empirical studies have shown that gameful interventions can increase ...
    • Financial Literacy through Gameful Design 

      Cen, Jian-Lan Andrew (University of Waterloo, 2021-01-29)
      Canadians have been found to have little to no expendable income and find debt management difficult. Alongside the growing push towards digital service platforms replacing traditional brick and mortar solutions within the ...

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