Show simple item record

dc.contributor.authorChoong, Lydia
dc.date.accessioned2024-04-15 20:04:12 (GMT)
dc.date.available2024-04-15 20:04:12 (GMT)
dc.date.issued2024-04-15
dc.date.submitted2024-04-05
dc.identifier.urihttp://hdl.handle.net/10012/20444
dc.description.abstractVideo games face the challenge of providing onboarding that motivates new players to engage with a game beyond their initial experience. Interactive media inherently influences players’ cognitive load during the learning process; video games must therefore determine a method of teaching new players game mechanics without exceeding their mental capacity for processing new information. Too much guidance can cause player frustration or boredom, while too little guidance can overwhelm. Instead of using restrictive onboarding methods, this thesis proposes that video games can use artificial intelligence systems that handle some in-game decisions to reduce new players’ cognitive load. To demonstrate this concept I designed and evaluated Joker, a turn-based strategy game with an AI-supported onboarding system that suggests an action on the player’s turn. I conducted a mixed-methods within-subjects study (n = 20) to examine the impact of AI-supported suggestions on new players’ cognitive load and to better understand the relationship between AI-supported onboarding systems and player experience. Results indicate that AI-supported suggestions successfully reduce players’ cognitive load, but that too low of a cognitive load negatively impacts players’ ability to learn from the AI-supported suggestions. Players primarily learn through lived game experience, and they strongly value interaction, agency, and personalization during the onboarding process. Future implementations of AI in onboarding should therefore ensure that AI-supported onboarding methods maintain a player’s ability to learn, and additionally use these dynamic systems to provide increased player control over the onboarding experience.en
dc.language.isoenen
dc.publisherUniversity of Waterlooen
dc.subjectHCIen
dc.subjecthuman-computer interactionen
dc.subjectgames user researchen
dc.subjectUX researchen
dc.subjectAIen
dc.subjectonboardingen
dc.subjectGURen
dc.subjectvideo gamesen
dc.subjectuser experienceen
dc.subjectUXen
dc.subjectsuggestionsen
dc.titleUsing AI-Supported Onboarding Systems in Video Games to Improve Player Experienceen
dc.typeMaster Thesisen
dc.pendingfalse
uws-etd.degree.departmentDavid R. Cheriton School of Computer Scienceen
uws-etd.degree.disciplineComputer Scienceen
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.degreeMaster of Mathematicsen
uws-etd.embargo.terms0en
uws.contributor.advisorNacke, Lennart
uws.contributor.advisorZhao, Jian
uws.contributor.affiliation1Faculty of Mathematicsen
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.typeOfResourceTexten
uws.peerReviewStatusUnrevieweden
uws.scholarLevelGraduateen


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record


UWSpace

University of Waterloo Library
200 University Avenue West
Waterloo, Ontario, Canada N2L 3G1
519 888 4883

All items in UWSpace are protected by copyright, with all rights reserved.

DSpace software

Service outages