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Asking for Help with a Cost in Reinforcement Learning

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Date

2020-05-15

Authors

Vandenhof, Colin

Journal Title

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Volume Title

Publisher

University of Waterloo

Abstract

Reinforcement learning (RL) is a powerful tool for developing intelligent agents, and the use of neural networks makes RL techniques more scalable to challenging real-world applications, from task-oriented dialogue systems to autonomous driving. However, one of the major bottlenecks to the adoption of RL is efficiency, as it often takes many time steps to learn an acceptable policy. To address this problem, we investigate the idea of allowing the agent to ask for advice from a teacher. We formalize this concept in a framework called ask-for-help RL, which entails augmenting a Markov decision process with a teacher-query action that can be taken at a fixed cost in any state. In this task, the agent faces a dilemma between exploration, exploitation, and teacher-querying. To make this trade-off, we propose an action selection strategy that is rooted in the classical notion of value-of-information, and suggest a practical implementation that is based on deep Q-learning. This algorithm, called VOE/Q, can jointly decide between taking a particular environment action or querying the teacher, and is sensitive to the query cost. We then perform experiments in two domains: a maze navigation task and the Atari game Freeway. When the teacher is excluded, the algorithm shows substantial gains over many other exploration strategies from the literature. With the teacher included, we again find that the algorithm outperforms baselines. By taking advantage of the teacher, higher cumulative reward can be achieved than with standard RL alone. Together, our results point to a promising approach to both RL and ask-for-help RL.

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Keywords

reinforcement learning, apprenticeship learning, imitation learning, learning from demonstration, human-in-the-loop, interactive reinforcement learning, deep reinforcement learning, active learning

LC Keywords

Reinforcement learning, Active learning

Citation