Browsing Communication Arts by Subject "Education"
Now showing items 1-2 of 2
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CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
(Association for Computing Machinery, 2016-10-16)Knowledge management (KM) includes the acquisition, sharing, and dissemination of knowledge within a company. The problem with many enterprise KM systems is that they are complex and hardly used, because workers lack ... -
CLEVER: Gamification and Enterprise Knowledge Learning
(ACM, 2016-10-16)This paper describes the design and a preliminary implementation study of a gamified knowledge management system (KMS) that supports the learning component within knowledge management (KM). KM includes acquiring social ...