Browsing University of Waterloo by Subject "games user research"
Now showing items 1-5 of 5
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Atmosphere & Challenge: An Exploration of Dissonant Player Experiences
(University of Waterloo, 2019-05-23)Dissonance means an unusual combination of any two things. Two dissonant experiences in video games which could lead to undesirable player states are thematic dissonance and difficulty dissonance. Thematic dissonance ... -
Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics
(ACM, 2018-10-23)We reflect on the design, implementation, and testing of the experimental testbed game Beam Me 'Round, Scotty! II and the numerous design lessons learned in transitioning theoretical research questions about social presence ... -
Exploring Mind-Wandering Experiences in Gameplay
(University of Waterloo, 2022-01-26)Mind-wandering---spontaneous thoughts---is a common process that can interfere with attention and focus, but can also be beneficial for mental health, creativity, learning, and (in some cases) task performance. Digital ... -
Leveraging Asymmetry and Interdependence to Enhance Social Connectedness in Cooperative Digital Games
(University of Waterloo, 2019-05-24)Play is a fundamental component of human development and is an important means of forming healthy relationships throughout life. Research has shown that the types of digital games people play, how they play them, and who ... -
Using AI-Supported Onboarding Systems in Video Games to Improve Player Experience
(University of Waterloo, 2024-04-15)Video games face the challenge of providing onboarding that motivates new players to engage with a game beyond their initial experience. Interactive media inherently influences players’ cognitive load during the learning ...