Browsing University of Waterloo by Subject "Wellbeing"
Now showing items 1-6 of 6
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Assessing the Environment Domain of the Canadian Index of Wellbeing: Potentials for Leveraging Policy
(University of Waterloo, 2015-10-29)This thesis is aimed at understanding the environment domain of the Canadian Index of Wellbeing (CIW) and how it can further contribute to communicative strategies that promote strategic sustainable development. Several ... -
Delving Deeper: The Relationship between Culture, Leisure, and Wellbeing
(University of Waterloo, 2015-02-18)Leisure has been consistently linked to wellbeing for its many potential benefits for over a decade. While a variety of links have been established between leisure and wellbeing, researchers have seldom investigated the ... -
Fertile Grounds: Cultivating an Identity Through Architecture
(University of Waterloo, 2012-05-01)This thesis explores the contributive role of architecture to the prosperity of a place. The research addresses the challenges and opportunities that rural regions face today by analyzing the general factors of marginalized ... -
Martial Mind: Examining the Relationship among Martial Arts Participation, Identity, and Wellbeing
(University of Waterloo, 2010-11-10)For hundreds of years, supporters of the traditional Martial Arts have spoken of the ability to promote the personal development of the practitioner through serious training practices (Lu, 2008). The connection between ... -
Measuring Poverty and Wellbeing: Applications for Land Management
(University of Waterloo, 2013-02-22)Poverty reduction and conservation can seem contradictory as integrated goals. Despite mixed results over the past several decades, both goals are increasingly being sought out together in practice. Using a case study of ... -
Positive Gaming: Workshop on Gamification and Games for Wellbeing
(Association for Computing Machinery, 2017-10-15)Gamification and games have been used and studied in a variety of applications related with health and wellbeing. Nevertheless, there are very few studies aimed at designing games (whether serious games or recreational ...