Wehbe, Rina ReneeWatson, Diane K.Fortes Tondello, GustavoGanaba, MarimStocco, MelissaLee, AlvinNacke, Lennart2017-12-182017-12-182016-10-16http://dx.doi.org/10.1145/2968120.2971804http://hdl.handle.net/10012/12740© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2968120.2971804We present Above Water - a digital/physical hybrid game to inform people about the available strategies to cope with two types of Anxiety Disorders - Generalized Anxiety Disorder and Panic Disorder. The game teaches players about existing treatments. This hybrid game is designed to inspire players to share their experiences and develop their own personal narrative. The document also outlines an assessment strategy to study the game and determine its effectiveness as a game for health. The game is designed to educate non-institutionalized individuals with clinical anxiety and panic disorder. Potential players may be diagnosed, seeking intervention information, or a supportive friend.engames for healthlife and medical sciencesmental healthpsychologyapplied computingABOVE WATER: An Educational Game for AnxietyConference Paper