Nacke, LennartCox, AnnaMandryk, ReganCairns, Paul2017-12-222017-12-222016-05-07https://doi.org/10.1145/2851581.2886438http://hdl.handle.net/10012/12791© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, https://doi.org/10.1145/2851581.2886438The games research community at CHI has become an ever-growing significant part of the conference, demonstrated by the SIGCHI-sponsored CHI PLAY conference and the inclusion of a games subcommittee at CHI 2016. Given the increase in quantity and variety of submissions, and the involvement and engagement of practitioners within the community, it is important for the community to have this SIG as a forum. We plan to give a brief overview of the history of game research at CHI as well as its current state. Then, we want to engage the community in a discussion about the scope that games research at CHI should have and where we want to take this community from here. We want to vibrantly explore new outlets for academic dissemination, community outreach, and collaborations with practitioners.enChi playEntertainmentGamefulGamesGamificationHci human computer interaction (hci)PlayPlayer experienceVideo gamesSIGCHI Games: The Scope of Games and Play Research at CHIConference Paper