Fortes Tondello, GustavoKappen, DennisGanaba, MarimStocco, MelissaElm, DominicNacke, Lennart2017-12-182017-12-182016-10-16http://dx.doi.org/10.1145/2968120.2971805http://hdl.handle.net/10012/12742© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2968120.2971805Knowledge management (KM) includes the acquisition, sharing, and dissemination of knowledge within a company. The problem with many enterprise KM systems is that they are complex and hardly used, because workers lack motivation to engage in a collaborative process of knowledge sharing and learning. To address this, we developed a gameful learning component of an enterprise KM system (KMS). Our game features an innovative combination of trivia and strategy elements, put together to afford motivation within a KMS. It can be played by employees in the same organization to foster collaborative knowledge exchange and learning.enComputer gamesEducationGameful designGamificationHuman computer interaction (hci)Interactive gamesKnowledge managementMassively multiplayer online gamesCLEVER: A Trivia and Strategy Game for Enterprise Knowledge LearningConference Paper