Lyu, Hongliang2026-01-262026-01-262026-01-262026-01-22https://hdl.handle.net/10012/22906Airports have significant potential for deploying solar photovoltaic (PV) systems because they have large amounts of available land and high energy demands. However, the deployment of PV systems in and around airports in Canada and the United States is constrained by concerns from pilots and ground personnel regarding glare risks and formalized in policy that restricts their deployment without a comprehensive glare risk assessment. To address these issues, we developed a novel Unreal Engine PV Glare Assessment (UEPVGA) framework. The framework uses real-time game engine rendering to create photorealistic, dynamic glare simulations. It employs physically based rendering techniques to model the optical properties of PV modules that accurately reflect the relationship between incident angle and reflectance. Astronomical algorithms precisely simulate the sun's position and trajectory across the sky throughout the year. Simulated glare from the UEPVGA was validated against observational data at different altitudes and angles from real-world PV panels that were acquired by a remotely piloted aircraft. Validation results demonstrated that the simulated solar position and glare intensity of solar panels highly correlate with observational data. The framework was then used to conduct a glare assessment of a study area considering three hypothetical zones for PV panel installations. Results revealed pronounced seasonal risk patterns and identified specific high-risk zones, demonstrating the framework's practical value for operational safety planning. This study suggests the feasibility of using game engines as environmental simulation platforms and highlights their potential to support aviation safety and other fields.enUnreal Enginespatial dataunmanned aerial vehicleglare assessmentaerodromesolar panel.UEPVGA: A Novel Unreal Engine 5 Based Methodology for Airport Photovoltaic Glare AssessmentMaster Thesis