Toups, ZacharyCrenshaw, Nicole K.Wehbe, Rina ReneeFortes Tondello, GustavoNacke, Lennart2017-12-222017-12-222016-10-16https://doi.org/10.1145/2967934.2968088http://hdl.handle.net/10012/12789© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2967934.2968088Digital games offer a variety of collectible objects. We investigate players' collecting behaviors in digital games to determine what digital game objects players enjoyed collecting and why they valued these objects. Using this information, we seek to inform the design of future digital game object collection interfaces. We discuss the types of objects that players prefer, the reasons that players value digital game objects, and how collection behaviors may guide play. Through our findings, we identify design implications for digital game object collection interfaces: enable object curation, preserve rules and mechanics, preserve context of play, and allow players to share their collections with others. Digital game object collection interfaces are applicable to the design of digital games, gamified applications, and educational software.enCollecting behaviorsDigital game objectsHuman computer interaction (hci)"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game ObjectsConference Paper