Nacke, LennartMoser, ChristianeDrachen, AndersMirza-Babaei, PejmanAbney, AndreaZhenyu, Zhu (Cole)2017-12-222017-12-222016-05-07https://doi.org/10.1145/2851581.2856504http://hdl.handle.net/10012/12790© Lennart Nacke, 2016. This is the author’s version of the work. It is postedhere for your personal use. Not for redistribution. The definitive version was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, https://doi.org/10.1145/2851581.2856504The Games User Research (GUR) community has thrived at CHI with four workshops and a course since CHI 2012; all of these were well attended. In line with the #chi4good spirit this year, the GUR field must advance towards demographics that will benefit from GUR but are currently underrepresented in the community: Small, independent developers, non-profit organizations, and academics that create mobile games, games for health or change, or educational games. This workshop will be a think tank for participants to construct collective knowledge, share and discuss. We plan to discuss topics online beyond the workshop via the International Game Developer Associations Special Interest Group on GUR, which serves as a basis for disseminating workshop outcomes and further discussion.enGames 4 healthGames for changeGames researchGames user researchPersonal computers and PC applicationsPlayabilityUsabilityUser experienceLightweight Games User Research for Indies and Non-Profit OrganizationsConference Paper