Browsing Mathematics (Faculty of) by Subject "virtual reality"
Now showing items 1-5 of 5
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Barehand Mode Switching in Touch and Mid-Air Interfaces
(University of Waterloo, 2020-05-28)Raskin defines a mode as a distinct setting within an interface where the same user input will produce results different to those it would produce in other settings. Most interfaces have multiple modes in which input is ... -
Merging the Real and the Virtual: An Exploration of Interaction Methods to Blend Realities
(University of Waterloo, 2022-01-20)We investigate, build, and design interaction methods to merge the real with the virtual. An initial investigation looks at spatial augmented reality (SAR) and its effects on pointing with a real mobile phone. A study ... -
Perceptual Allowances of Anamorphic Interaction Cues in Spatial Augmented Reality
(University of Waterloo, 2023-10-17)Spatial Augmented Reality (SAR) enables the projection of digital content directly on the physical environment without the use of wearable displays. In spaces where viewers are encouraged to explore different locations, ... -
Reach-Bounded, Non-Linear Input Amplification for More Comfortable Virtual Reality
(University of Waterloo, 2020-04-30)Input amplification enables easier movement in virtual reality (VR) for users with mobility issues or in confined spaces. However, current techniques either do not focus on maintaining feelings of body ownership, or are ... -
“Transport Me Away”: Fostering Flow in Open Offices through Virtual Reality
(ACM, 2020-04-21)Open offices are cost-effective and continue to be popular. However, research shows that these environments, brimming with distractions and sensory overload, frequently hamper productivity. Our research investigates the ...