Browsing Mathematics (Faculty of) by Subject "gamification"
Now showing items 1-4 of 4
-
Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
(Elsevier, 2019-07)Background and Aim Gamefulness is commonly cited as the primary goal of gamification, a family of approaches employed in education, business, healthcare, government, and elsewhere. However, gamefulness is defined ... -
Dynamic Personalization of Gameful Interactive Systems
(University of Waterloo, 2019-07-17)Gameful design, the process of creating a system with affordances for gameful experiences, can be used to increase user engagement and enjoyment of digital interactive systems. It can also be used to create applications ... -
Empirical validation of the Gamification User Types Hexad scale in English and Spanish
(Elsevier, 2018-10-13)Gamification, the use of game elements in non-game systems, is now established as a relevant research field in human-computer interaction (HCI). Several empirical studies have shown that gameful interventions can increase ... -
Suspenseful Design: Engaging Emotionally with Complex Applications through Compelling Narratives
(University of Waterloo, 2014-09-29)Stories are fundamental to how we learn about and experience the world, but few software interfaces incorporate stories or use story-telling techniques. This thesis explores the possibility of applying principles of ...