Browsing Systems Design Engineering by Subject "virtual reality"
Now showing items 1-7 of 7
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Development of novel data representations for virtual reality exergames
(University of Waterloo, 2021-01-06)Being physically active is important to people of all ages for supporting health and wellbeing. Engaging in regular physical activity has been shown to foster growth and development, improve physical and cognitive functions, ... -
An Experimental Comparison of the Effectiveness of Various Levels of Simulator Fidelity on Ab Initio Pilot Training
(University of Waterloo, 2023-05-17)Flight simulators have long been used to great levels of success with studies demonstrating that pilots who first train using a simulator reach acceptable levels of competence in less time than pilots who start in the ... -
Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display
(Springer, 2019-11-28)Previous studies have reported the effect of driving simulator games on simulator sickness and eye symptoms experienced by users; however, empirical results regarding the game experience using commercial virtual reality ... -
Making Spaces: Mapping Opportunities for Improved Equity in Makerspaces and Virtual Reality
(University of Waterloo, 2021-09-01)The promise of "making"—that is, learning, experimenting, DIY, creation, reappropriation, or otherwise—has become a popular topic in human-computer interaction (HCI) research, and a subject of interest for public institutions ... -
User-Defined Gestures with Physical Props in Virtual Reality
(University of Waterloo, 2020-09-01)When building virtual reality (VR) environments, designers use physical props to improve immersion and realism. However, people may want to perform actions that would not be supported by physical objects, for example, ... -
User-Defined Gestures with Physical Props in Virtual Reality
(ACM, 2021-11-05)When interacting with virtual reality (VR) applications like CAD and open-world games, people may want to use gestures as a means of leveraging their knowledge from the physical world. However, people may prefer physical ... -
You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
(ACM, 2021-05-06)While multiple studies suggest that female-identified participants are more likely to experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR publications (59 studies and 12 surveys) ...