Browsing Theses by Supervisor "Nacke, Lennart"
Now showing items 1-8 of 8
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Atmosphere & Challenge: An Exploration of Dissonant Player Experiences
(University of Waterloo, 2019-05-23)Dissonance means an unusual combination of any two things. Two dissonant experiences in video games which could lead to undesirable player states are thematic dissonance and difficulty dissonance. Thematic dissonance ... -
Dynamic Personalization of Gameful Interactive Systems
(University of Waterloo, 2019-07-17)Gameful design, the process of creating a system with affordances for gameful experiences, can be used to increase user engagement and enjoyment of digital interactive systems. It can also be used to create applications ... -
The Effects of Juicy Game Design on Exergames
(University of Waterloo, 2022-12-21)Visual embellishments(VEs) have been increasingly included in most modern video games and in various digital applications. One aspect of these graphical inclusions is called Juicy game design. It refers to user feedback ... -
Financial Literacy through Gameful Design
(University of Waterloo, 2021-01-29)Canadians have been found to have little to no expendable income and find debt management difficult. Alongside the growing push towards digital service platforms replacing traditional brick and mortar solutions within the ... -
LightPlay: An Ambient Light System for Video Game Indicators and Notifications
(University of Waterloo, 2020-08-11)Video games often have indicators and notifications to convey in-game information. However, displaying these visuals on-screen come with trade-offs, such as consuming screen real estate and an inability for them to be ... -
Meetings in the Metaverse: Exploring Online Meeting Spaces through Meaningful Interactions in Gather.Town
(University of Waterloo, 2022-01-26)Online meetings and communication spaces have become a part of many people's work during the global COVID-19 pandemic. While we rely on computer-mediated communication (CMC) daily, we need to be engaged to be productive ... -
Player Agency, Decision-Making, and Morality in Cinematic Choice-Based Adventure Games
(University of Waterloo, 2022-04-29)Cinematic choice-based adventure games (CCAGs) offer examples of complex decision-making and player agency through plot construction and player choices. These games are a perfect example and opportunity to explore players’ ... -
Skipping Through the Shadowlands: Exploring the Relationship between Game Narrative and Player Experience in World of Warcraft
(University of Waterloo, 2021-09-21)Video games feature narratives in non-traditional formats, such as fragments mixed in with gameplay and spread across the game environment and even the real world. These fragments connect with each other. They form a system ...