Browsing Stratford School of Interaction Design and Business by Subject "Personalization"
Now showing items 1-4 of 4
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Personalization in Serious and Persuasive Games and Gamified Interactions
(Association for Computing Machinery, 2015-10)Serious and persuasive games and gamified interactions have become popular in the last years, especially in the realm of behavior change support systems. They have been used as tools to support and influence human behavior ... -
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types
(Association for Computing Machinery, 2018-04-21)Persuasive gameful systems are effective tools for motivating behaviour change. Research has shown that tailoring these systems to individuals can increase their efficacy; however, there is little knowledge on how to ... -
Recommender Systems for Personalized Gamification
(ACM, 2017-07-09)Gamification has been used in a variety of application domains to promote behaviour change. Nevertheless, the mechanisms behind it are still not fully understood. Recent empirical results have shown that personalized ... -
Towards a Trait Model of Video Game Preferences
(Taylor & Francis, 2018-04-19)Typologies for understanding players’ preferences toward different gameplay styles have gained popularity in research. However, attempts to model players’ preferences are based on type models instead of trait models, ...