Browsing Stratford School of Interaction Design and Business by Subject "Human computer interaction (hci)"
Now showing items 1-5 of 5
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CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
(Association for Computing Machinery, 2016-10-16)Knowledge management (KM) includes the acquisition, sharing, and dissemination of knowledge within a company. The problem with many enterprise KM systems is that they are complex and hardly used, because workers lack ... -
CLEVER: Gamification and Enterprise Knowledge Learning
(ACM, 2016-10-16)This paper describes the design and a preliminary implementation study of a gamified knowledge management system (KMS) that supports the learning component within knowledge management (KM). KM includes acquiring social ... -
The Gamification User Types Hexad Scale
(ACM, 2016-10-16)Several studies have indicated the need for personalizing gamified systems to users' personalities. However, mapping user personality onto design elements is difficult. Hexad is a gamification user types model that attempts ... -
Heuristic Evaluation for Gameful Design
(Association for Computing Machinery, 2016-10-16)Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of ... -
Personalization in Serious and Persuasive Games and Gamified Interactions
(Association for Computing Machinery, 2015-10)Serious and persuasive games and gamified interactions have become popular in the last years, especially in the realm of behavior change support systems. They have been used as tools to support and influence human behavior ...