Now showing items 37-42 of 42

    • Teaching with an Interactive E-book to Improve Children's Online Privacy Knowledge 

      Zhang-Kennedy, Leah; Chiasson, Sonia (ACM, 2016-06-21)
      We designed the Cyberheroes interactive e-book and conducted a preliminary user study to test its effectiveness in educating children aged 7 to 9 about online privacy risks. Children and parents found the book to be fun ...
    • A Theory of Gamification Principles Through Goal-Setting Theory 

      Fortes Tondello, Gustavo; Premsukh, Hardy; Nacke, Lennart (Hawaii International Conference on System Sciences, 2018-01-03)
      Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks, but more recently gamification has also gained attention as an alternative method to increase engagement ...
    • Towards a Trait Model of Video Game Preferences 

      Fortes Tondello, Gustavo; Valtchanov, Deltcho; Reetz, Adrian; Wehbe, Rina Renee; Orji, Rita; Nacke, Lennart (Taylor & Francis, 2018-04-19)
      Typologies for understanding players’ preferences toward different gameplay styles have gained popularity in research. However, attempts to model players’ preferences are based on type models instead of trait models, ...
    • Towards Understanding the Importance of Co-Located Gameplay 

      Wehbe, Rina Renee; Nacke, Lennart (Association for Computing Machinery, 2015-10-05)
      Analyzing the social con¬text present in a gameplay environment and its effect on player experience can provide insights informing the design and social value of games. We investigate the influence of social condition ...
    • Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces 

      MacArthur, Cayley; Trothen, Stephen; Hancock, Mark (ACM, 2016-11-06)
      We present Tunnel Divisions, an interactive musical installation designed for ephemeral interaction in public spaces. Informed by concepts from cultural and media studies along with existing literature on interactive public ...
    • You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness 

      MacArthur, Cayley; Grinberg, Arielle; Harley, Daniel; Hancock, Mark (ACM, 2021-05-06)
      While multiple studies suggest that female-identified participants are more likely to experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR publications (59 studies and 12 surveys) ...

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