Now showing items 21-24 of 24

    • Towards a Trait Model of Video Game Preferences 

      Fortes Tondello, Gustavo; Valtchanov, Deltcho; Reetz, Adrian; Wehbe, Rina Renee; Orji, Rita; Nacke, Lennart (Taylor & Francis, 2018-04-19)
      Typologies for understanding players’ preferences toward different gameplay styles have gained popularity in research. However, attempts to model players’ preferences are based on type models instead of trait models, ...
    • Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types 

      Orji, Rita; Fortes Tondello, Gustavo; Nacke, Lennart (Association for Computing Machinery, 2018-04-21)
      Persuasive gameful systems are effective tools for motivating behaviour change. Research has shown that tailoring these systems to individuals can increase their efficacy; however, there is little knowledge on how to ...
    • Empirical validation of the Gamification User Types Hexad scale in English and Spanish 

      Fortes Tondello, Gustavo; Mora, Alberto; Marczewski, Andrzej; Nacke, Lennart (Elsevier, 2018-10-13)
      Gamification, the use of game elements in non-game systems, is now established as a relevant research field in human-computer interaction (HCI). Several empirical studies have shown that gameful interventions can increase ...
    • Taking Care of Authenticity on the CBC’s Randy’s Vinyl Tap 

      Svec, Henry Adam (Taylor & Francis, 2020-06-19)
      This essay explores the radio program Randy’s Vinyl Tap, which is hosted by Randy Bachman and airs on CBC Radio 1 (2005-present). I argue that the show’s complex reception can be explained, in part, by the fact that it ...

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