Browsing University of Waterloo by Supervisor "Hancock, Mark"
Now showing items 1-14 of 14
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Critical Tools: Using Technology to Augment the Process of Literary Analysis
(University of Waterloo, 2016-09-29)When it comes to the arts and sciences, Northrop Frye argues that “it is clear that the arts do not stabilize the subject in the same way that science does. . . The stabilizing subject of science is usually identified ... -
Designing a Unity Plugin to Predict Expected Affect in Games Using Biophilia
(University of Waterloo, 2022-09-28)Video games can generate different emotional states and affective reactions, but it can sometimes be difficult for a game’s visual designer to predict the emotional response a player might experience when designing a game ... -
The Effects of Ambiguity: A Feminist Study of Human Signifiers in Human-Computer Interaction
(University of Waterloo, 2016-02-01)A lack of diversity in STEM (science, technology, engineering and math) fields has been a popular topic of discussion and a persistent challenge in terms of recruitment, engagement, opportunity and equality spanning decades. ... -
The Effects of Juicy Game Design on Exergames
(University of Waterloo, 2022-12-21)Visual embellishments(VEs) have been increasingly included in most modern video games and in various digital applications. One aspect of these graphical inclusions is called Juicy game design. It refers to user feedback ... -
Help-Seeking Behaviour in Computer-Mediated Communication
(University of Waterloo, 2016-09-19)Often when an individual decides to seek help, several communication media are available to him or her (e.g., email, phone, in-person), which means the help-seeker faces a media selection decision. To make this decision, ... -
The Impacts of Gameful and Interactive Technologies on Hindering or Promoting Self-regulation
(University of Waterloo, 2021-04-14)Self-regulation is the essential component of goal pursuit that allows us to make better decisions and resist temptation of unwanted desires, which ultimately impacts our well-being. It is essential to identify and ... -
Investigating the Effect of Pace Mechanic on Player Motivation and Experience
(University of Waterloo, 2016-03-30)Games have long been employed to motivate people towards positive behavioral change. Numerous studies, for example, have found people who were previously disinterested in a task can be enticed to spend hours gathering ... -
"It felt like I was part of the data": Comparing Mouse, Touch, and Physical Interaction with Visualizations
(University of Waterloo, 2020-08-28)With my two exploratory studies I contribute a deeper understanding of the different experiences people have when manipulating data representations using mouse, touch, and physical interaction. To uncover experiences rather ... -
Leveraging Asymmetry and Interdependence to Enhance Social Connectedness in Cooperative Digital Games
(University of Waterloo, 2019-05-24)Play is a fundamental component of human development and is an important means of forming healthy relationships throughout life. Research has shown that the types of digital games people play, how they play them, and who ... -
Making Spaces: Mapping Opportunities for Improved Equity in Makerspaces and Virtual Reality
(University of Waterloo, 2021-09-01)The promise of "making"—that is, learning, experimenting, DIY, creation, reappropriation, or otherwise—has become a popular topic in human-computer interaction (HCI) research, and a subject of interest for public institutions ... -
Measuring Tool Embodiment in Ready-to-Hand and Unready-to-Hand Situations Using Virtual and Physical Tools
(University of Waterloo, 2018-11-30)Virtual environments can provide access to a variety of information that can be designed to mimic physical attributes or afford physical-like actions. Virtual reality and other ways of interactions such as multi-touch, ... -
Researching Human-AI Collaboration through the Design of Language-Based Query Assistance
(University of Waterloo, 2020-09-03)Interactions with artificial intelligence (AI) are uniquely difficult to design because of the complexity of its output and the uncertainty of its capabilities for designers. Additionally, AI can be error-prone and needs ... -
Supporting Situation Awareness and Workspace Awareness in Co-located Collaborative Systems Involving Dynamic Data
(University of Waterloo, 2016-08-31)Co-located technologies can provide digital functionality to support collaborative work for multiple users in the same physical space. For example, digital tabletop computers — large interactive tables that allow users to ... -
User-Defined Gestures with Physical Props in Virtual Reality
(University of Waterloo, 2020-09-01)When building virtual reality (VR) environments, designers use physical props to improve immersion and realism. However, people may want to perform actions that would not be supported by physical objects, for example, ...