Browsing University of Waterloo by Subject "virtual reality"
Now showing items 1-20 of 34
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Active Navigation in Virtual Environments Benefits Spatial Memory in Older Adults
(MDPI, 2019-03)We investigated age differences in memory for spatial routes that were either actively or passively encoded. A series of virtual environments were created and presented to 20 younger (Mean age = 19.71) and 20 older (Mean ... -
The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games
(University of Waterloo, 2008-05-28)This thesis examines the architecture and space simulated in massively multiplayer online role-playing games (MMORPGs) and argues that the hand which guides the design of virtual architecture and space in these games ... -
Barehand Mode Switching in Touch and Mid-Air Interfaces
(University of Waterloo, 2020-05-28)Raskin defines a mode as a distinct setting within an interface where the same user input will produce results different to those it would produce in other settings. Most interfaces have multiple modes in which input is ... -
Developing Virtual Field Experiences to Promote Student Learning and Bridge Knowledge Gaps between the Classroom and the Field
(University of Waterloo, 2021-05-01)In 2020, a specific type of Virtual Reality (VR), Virtual Field Experiences (VFE), was identified as a proof-of-concept for positively contributing to student learning by the University of Waterloo's Department of Earth ... -
Development of novel data representations for virtual reality exergames
(University of Waterloo, 2021-01-06)Being physically active is important to people of all ages for supporting health and wellbeing. Engaging in regular physical activity has been shown to foster growth and development, improve physical and cognitive functions, ... -
The Downside of Building Up: An Exploration into the Psychological and Physiological Impacts of Exposure to High-Rise Buildings
(University of Waterloo, 2020-11-17)Cities are densifying at a rapid rate and, accordingly, are constructing high-rise buildings to accommodate more people. The aim of this dissertation was to quantify the physiological and psychological impacts of being in ... -
Earth and environmental science immersive learning experiences using a Google Expedition Kit
(2019-07-31)How do we engage and motivate students in immersive learning experiences that are otherwise impossible (i.e. Geologic History of the Grand Canyon) or not feasible (i.e. 3D perspective of volcanoes of the world) or invisible ... -
Enabling Human-Machine Collaborative Inspections through Smart Infrastructure Metaverse
(University of Waterloo, 2024-02-08)Over the last ten years, novel Artificial Intelligence (AI) based structure assessment methods and tools have been proposed to identify and quantify structural damage indicators (e.g., cracking, spalling, corrosion, etc.) ... -
An Experimental Comparison of the Effectiveness of Various Levels of Simulator Fidelity on Ab Initio Pilot Training
(University of Waterloo, 2023-05-17)Flight simulators have long been used to great levels of success with studies demonstrating that pilots who first train using a simulator reach acceptable levels of competence in less time than pilots who start in the ... -
Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display
(Springer, 2019-11-28)Previous studies have reported the effect of driving simulator games on simulator sickness and eye symptoms experienced by users; however, empirical results regarding the game experience using commercial virtual reality ... -
The influence of body orientation relative to gravity on egocentric distance estimates in immersive virtual environments
(University of Waterloo, 2022-01-26)Virtual reality head mounted displays (VR-HMD) are a flexible tool that can immerse individuals into a variety of virtual environments and can account for an individuals head orientation within these environments. Additionally, ... -
Learning about Ontario's Paleozoic Geology with Virtual Reality Google Expedition Tours
(2020-02)How well can you interpret or place into context the different geological features or rock types that are exposed along roadways, rivers, coastlines or construction sites? Here in the Department of Earth and Environmental ... -
Making Spaces: Mapping Opportunities for Improved Equity in Makerspaces and Virtual Reality
(University of Waterloo, 2021-09-01)The promise of "making"—that is, learning, experimenting, DIY, creation, reappropriation, or otherwise—has become a popular topic in human-computer interaction (HCI) research, and a subject of interest for public institutions ... -
Measuring Tool Embodiment in Ready-to-Hand and Unready-to-Hand Situations Using Virtual and Physical Tools
(University of Waterloo, 2018-11-30)Virtual environments can provide access to a variety of information that can be designed to mimic physical attributes or afford physical-like actions. Virtual reality and other ways of interactions such as multi-touch, ... -
Merging the Real and the Virtual: An Exploration of Interaction Methods to Blend Realities
(University of Waterloo, 2022-01-20)We investigate, build, and design interaction methods to merge the real with the virtual. An initial investigation looks at spatial augmented reality (SAR) and its effects on pointing with a real mobile phone. A study ... -
Moving On Up: Investigating the Embodied Metaphor of Verticality and its Effect on Overconfidence
(University of Waterloo, 2023-01-12)As investment in Virtual Reality (VR) continues, we sought to better understand the unique value proposition this technology has to offer by testing the impact of a virtually embodied metaphor on self-evaluation. In both ... -
Parameterizing Inanimate Agents: The Motion of a Virtual Ball and the Behaviour of a Machine-Learning Interactive System
(University of Waterloo, 2021-01-28)In this thesis we parameterized interactive objects and systems and investigated their effects on perceived agency. In one experiment we developed a virtual reality simulation in which the motion path of a virtual ball is ... -
Participatory Augmented and Virtual Reality: A comparative case study recognising its viability in citizen participation
(University of Waterloo, 2021-10-25)With technology’s growth in recent years, governments have begun adopting new methods of citizen participation into decision-making. New technologies require a deep analysis of their implementation, to understand and ... -
Perceptual Allowances of Anamorphic Interaction Cues in Spatial Augmented Reality
(University of Waterloo, 2023-10-17)Spatial Augmented Reality (SAR) enables the projection of digital content directly on the physical environment without the use of wearable displays. In spaces where viewers are encouraged to explore different locations, ... -
Photosphere Tour Guide
(University of Waterloo, 2021-08-20)This document serves as a comprehensive guide for creating and implementing Virtual Reality (VR) into education at the post-secondary level, as well as recommendations for integrating course learning objectives in Virtual ...