Browsing University of Waterloo by Subject "Virtual reality"
Now showing items 1-4 of 4
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Barehand Mode Switching in Touch and Mid-Air Interfaces
(University of Waterloo, 2020-05-28)Raskin defines a mode as a distinct setting within an interface where the same user input will produce results different to those it would produce in other settings. Most interfaces have multiple modes in which input is ... -
Development of novel data representations for virtual reality exergames
(University of Waterloo, 2021-01-06)Being physically active is important to people of all ages for supporting health and wellbeing. Engaging in regular physical activity has been shown to foster growth and development, improve physical and cognitive functions, ... -
Participatory Augmented and Virtual Reality: A comparative case study recognising its viability in citizen participation
(University of Waterloo, 2021-10-25)With technology’s growth in recent years, governments have begun adopting new methods of citizen participation into decision-making. New technologies require a deep analysis of their implementation, to understand and ... -
Virtual Reality Applications in Rehabilitation
(Springer, 2016-06-19)One of the most valuable applications of virtual reality (VR) is in the domain of rehabilitation. After brain injuries or diseases, many patients suffer from impaired physical and/or cognitive capabilities, such as ...