Browsing University of Waterloo by Subject "Games User Research"
Now showing items 1-4 of 4
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Elements of Gameful Design Emerging from User Preferences
(Association for Computing Machinery, 2017-10-15)Several studies have developed models to explain player preferences. These models have been developed for digital games; however, they have been frequently applied in gameful design (i.e., designing non-game applications ... -
A Framework and Taxonomy of Videogame Playing Preferences
(Association for Computing Machinery, 2017-10-15)Player preferences for different gaming styles or game elements has been a topic of interest in human-computer interaction for over a decade. However, current models suggested by the extant literature are generally based ... -
Meetings in the Metaverse: Exploring Online Meeting Spaces through Meaningful Interactions in Gather.Town
(University of Waterloo, 2022-01-26)Online meetings and communication spaces have become a part of many people's work during the global COVID-19 pandemic. While we rely on computer-mediated communication (CMC) daily, we need to be engaged to be productive ... -
Towards a Trait Model of Video Game Preferences
(Taylor & Francis, 2018-04-19)Typologies for understanding players’ preferences toward different gameplay styles have gained popularity in research. However, attempts to model players’ preferences are based on type models instead of trait models, ...