Systems Design Engineering
Permanent URI for this collectionhttps://uwspace.uwaterloo.ca/handle/10012/9914
This is the collection for the University of Waterloo's Department of Systems Design Engineering.
Research outputs are organized by type (eg. Master Thesis, Article, Conference Paper).
Waterloo faculty, students, and staff can contact us or visit the UWSpace guide to learn more about depositing their research.
Browse
Browsing Systems Design Engineering by Subject "3D physical props"
Now showing 1 - 2 of 2
- Results Per Page
- Sort Options
Item User-Defined Gestures with Physical Props in Virtual Reality(University of Waterloo, 2020-09-01) Moran Ledesma, Marco AurelioWhen building virtual reality (VR) environments, designers use physical props to improve immersion and realism. However, people may want to perform actions that would not be supported by physical objects, for example, duplicating an object in a Computer-Aided Design (CAD) program or darkening the sky in an open-world game. In this thesis, I present an elicitation study where I asked 21 participants to choose from 95 props to perform manipulative gestures for 20 referents (actions), typically found in CAD software or open-world games. I describe the resulting gestures as context-free grammars, capturing the actions taken by our participants, their prop choices, and how the props were used in each gesture. I present agreement scores between gesture choices and prop choices; to accomplish the latter, I developed a generalized agreement score that compares sets of selections rather than a single selection, enabling new types of elicitation studies. I found that props were selected according to their resemblance to virtual objects and the actions they afforded; that gesture and prop agreement depended on the referent, with some referents leading to similar gesture choices, while others led to similar prop choices; and that a small set of carefully chosen props can support a wide variety of gestures.Item User-Defined Gestures with Physical Props in Virtual Reality(ACM, 2021-11-05) Moran Ledesma, Marco Aurelio; Schneider, Oliver; Hancock, MarkWhen interacting with virtual reality (VR) applications like CAD and open-world games, people may want to use gestures as a means of leveraging their knowledge from the physical world. However, people may prefer physical props over handheld controllers to input gestures in VR. We present an elicitation study where 21 participants chose from 95 props to perform manipulative gestures for 20 CAD-like and open-world game-like referents. When analyzing this data, we found existing methods for elicitation studies were insufficient to describe gestures with props, or to measure agreement with prop selection (i.e., agreement between sets of items). We proceeded by describing gestures as context-free grammars, capturing how different props were used in similar roles in a given gesture. We present gesture and prop agreement scores using a generalized agreement score that we developed to compare multiple selections rather than a single selection. We found that props were selected based on their resemblance to virtual objects and the actions they afforded; that gesture and prop agreement depended on the referent, with some referents leading to similar gesture choices, while others led to similar prop choices; and that a small set of carefully chosen props can support multiple gestures.